/**
 * @section LICENSE
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details at
 * http://www.gnu.org/copyleft/gpl.html
 */

#include <GameManager.h>

namespace BlockDropper
{

class Timer
{
public:
	Timer(GameManager & gameManager);
	virtual ~Timer();
	virtual unsigned getCurrentTime() = 0;
	void run(const unsigned short framesPerSecond);
	virtual void sleep(const unsigned short milliseconds) = 0;
private:
	GameManager & gameManager;
};

} // end namespace blockdropper

